Game Items
Alice picks up a bottle that reads 'Drink Me'

“She drank from a bottle called DRINK ME
And she grew so tall,
She ate from a plate called TASTE ME
And down she shrank so small.
And so she changed, while other folks
Never tried nothin' at all.”


~ Shel Silverstein, Where the Sidewalk Ends

Your game might require that an item 🗝️ be retrieved or used to progress the story. One of the main appeals of the text adventure game genre is the puzzle-solving aspect where the player must consider when and how to use items. So how do we account for this additional level of complexity when building a flowchart?

Here's a few pointers: